Roll Market - Dice Game Rules
This is the game that launched the whole box set!
Bid on the market, but be unique
Players: 2-4 players
Ages: 8+
Time: 10m
Setup: Distribute yellow dice equally.
Sort colored dice into 4 groups in middle.
Turn order: Simultaneous
Goal: Own the most sum of values of dice in haul
Cycle (4 rounds):
- Roll one set of colored dice. Sort by value.
- Set bids in secret (set face values)
- Reveal bids and claim (most bids on each value gets all market dice of that value).
- Values claimed are permanent (your “haul”)
- Ties push those market dice to final market
-
Discard extra converted dice used
(not relevant in first round) - Convert dice from haul to be bidding dice next round only. Reveal qty at same time.
-
Won nothing? Get one unclaimed die from round as permanent extra bidding die.
ALT: Get all unclaimed for 1 round only
Ending:
- Ends after final market (4th round)
Special Thanks
I want to give some special thanks for this game, which kicked off this whole endeavor. Firstly, to Vijay and Carl, and that weekend in Florida years ago where you helped me take a kernel of a mechanic to the core ruleset. Then to Evan, Shaun, and Vivek and the many iterating rounds at The Chicago Athletic Association. To Amanda, Mom, Dad, Anand, and others for honing. And lastly to Libby, for helping with the final missing piece of the mechanics.