RPG on a Roll - Dice Game Rules
A dice-based dungeon RPG
Setup: Pick a class and grab dice.
Goal: Defeat all 5 levels of the dungeon
Cycle:
- Roll yellow monster dice (levels:4-6-8-10-12)
- Roll player dice. Make adjustments/re-rolls.
- Eliminate monsters. Each monster not blocked or eliminated costs 1 die from the party. Repeat until all monsters eliminated
- Level up (more dice) and progress
ATTACK DICE (Red):
~ Remove single monster of same or lower value
~ Each matching die adds +1 (2=+1 all; 3=+2 all..)
SHIELD DICE (Blue):
~ Block two monsters of same value per die
~ Each matching die adds +1 to block total
MAGIC DICE (Purple):
~ Remove monsters that sum exactly to each die
~ If 3 magic match, eliminate all monsters that value
CUNNING DICE (Green):
~ Either friendly re-roll of all matching dice (once)
~ OR enemy re-roll of all matching dice
CLASS |
ATTACK (red) |
DEFEND (blue) |
SPELLS (purple) |
CUNNING (green) |
Fighter |
3 / 2 / 2 / 1 |
3 / 2 / 1 / 1 |
||
Wizard |
4 / 3 / 2 / 1 |
2 / 1 / 1 / 1 |
||
Cleric |
4 / 3 / 2 / 1 |
2 / 1 / 1 / 1 |
||
Rogue |
3 / 2 / 2 / 1 |
3 / 2 / 1 / 1 |
||
Barbarian |
6 / 4 / 3 / 2 |
|||
Paladin |
2 / 1 / 1 / - |
2 / 2 / 1 / - |
2 / 1 / 1 / - |
|
Hunter |
2 / 1 / - / - |
2 / 1 / - / - |
1 / 1 / - / - |
1 / 1 / - / - |
Mage Knight |
3 / 2 / 1 / 1 |
3 / 2 / 2 / 1 |